Embark on a Journey Through the Enchanted Realms of Ataraxia
A vibrant land where elemental aether flows through modern houses and infrastructure, blending magic and life.
A land of perpetual night with deep ravines and canals, infused with abrogation aether.
A lush forest realm of beasts and beast tamers, empowered by natura aether.
A dry, desolate land of canyons and desert, inhabited by odiums wielding nether aether.
A vast library of knowledge, books, and scrolls, occupied by spectres and imbued with the essence of aether.
A geostationary land above Sorin, home to time creatures and anima, powered by poesis aether.
The heart of Ataraxia, hosting the prestigious Academy where knowledge and power converge.
In the fine weave of destiny, Captain Magellan and his crew, aboard the Caelesti Viatrix, set sail over the perilous Elswyth Sea, allured by the mystery of Ataraxia—a land that promises both discovery and trepidation.
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Unleash the Power of Ataraxia – Now Enhanced with Stunning Illustrations, an In-Depth Glossary, and an Exclusive Appendix!
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This December 2025, step into the shadows with God Among Us. At its heart lies the story of Grame: The Archfiend of Cozen—a name whispered in dread, a force that blurs the line between savior and destroyer.